sphere

GPU-based 3D discrete element method algorithm with optional fluid coupling
git clone git://src.adamsgaard.dk/sphere
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commit bee8aa32adc6b4bdb2b533d2eb5eef90c4c6e85b
parent bb573640f6d26668f4d5e2efd9641a2b71ff26a3
Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date:   Wed, 30 Jul 2014 13:42:54 +0200

increase width of sid field in list output

Diffstat:
Msrc/sphere_status.c | 2+-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/sphere_status.c b/src/sphere_status.c @@ -45,7 +45,7 @@ int main(int argc, char *argv[]) != NULL) { *dotpos = '\0'; - sprintf(outstring, "%-45s ", namelist[i]->d_name); + sprintf(outstring, "%-54s ", namelist[i]->d_name); for (p = outstring; *p != '\0'; p++) if (*p == ' ') *p = '.'; printf(" %s", outstring);