sphere

GPU-based 3D discrete element method algorithm with optional fluid coupling
git clone git://src.adamsgaard.dk/sphere
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commit d4498a6a19388e3df4852a8d98c457c1c0527b7e
parent 903c2687b5df54b83f93bcceb6859b862633637e
Author: Anders Damsgaard <anders.damsgaard@geo.au.dk>
Date:   Tue, 24 Jun 2014 14:46:21 +0200

no slip BC on bottom, free slip on top

Diffstat:
Mtests/cfd_inclined.py | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tests/cfd_inclined.py b/tests/cfd_inclined.py @@ -9,8 +9,8 @@ orig.defineWorldBoundaries([0.3, 0.3, 0.3], dx = 0.06) orig.initFluid(mu=8.9e-4) # inviscid "fluids" (mu=0) won't work! #orig.initTemporal(total = 0.5, file_dt = 0.05, dt = 1.0e-4) orig.initTemporal(total = 1.0e-0, file_dt = 1.0e-1, dt = 1.0e-3) -orig.bc_bot[0] = 1 # No-flow BC at bottom (Neumann) -orig.bc_top[0] = 1 # No-flow BC at top (Neumann) +orig.bc_bot[0] = 2 # No-flow, no slip BC at bottom (Neumann) +orig.bc_top[0] = 1 # No-flow, free slip BC at top (Neumann) angle = 10.0 # slab inclination in degrees g_magnitude = 10.0