commit 8ac51ccee3b22d1905d1dcbc66d2ac323c7df87b
parent cb3a1223d0bfc1e7a64c4f57285876df3623d3c7
Author: Anders Damsgaard <andersd@riseup.net>
Date: Thu, 20 Apr 2017 16:35:09 -0400
remove all legacy code related to wall-particle interaction
Diffstat:
4 files changed, 3 insertions(+), 49 deletions(-)
diff --git a/src/contact_search.jl b/src/contact_search.jl
@@ -53,39 +53,3 @@ function findContactsAllToAll!(simulation::Simulation)
end
end
end
-
-"""
-Check contacts with world boundaries (walls). Contacts are stored in
-g_wall_contacts with the format [i, w], where i is the grain number and w is the
-wall number. The walls are orthorectangular. The wall at negative x is called
--1, and 1 at positive x. For negative y it is called -2, and 2 at positive y.
-For negative z it is called -3, and 3 at positive z.
-"""
-function findIceFloeWallContacts(simulation::Simulation)
-
- for i = 1:length(g_radius)
-
- # Overlap with origo
- if (simulation.ice_floes[i].lin_pos[1] -
- simulation.ice_floes[i].contact_radius - simulation.origo[1]
- < 0.0)
- push!(simulation.wall_contacts, [i, -1])
- end
-
- if (simulation.ice_floes[i].lin_pos[2] -
- simulation.ice_floes[i].contact_radius - simulation.origo[2] < 0.0)
- push!(simulation.ice_floes[i].wall_contacts, [i, -2])
- end
-
- # Overlap with world_size
- if (simulation.world_size[1] - simulation.ice_floes[i].lin_pos[1] -
- simulation.ice_floes[i].contact_radius < 0.0)
- push!(simulation.ice_floes[i].wall_contacts, [i, 1])
- end
-
- if (simulation.world_size[2] - simulation.ice_floes[i].lin_pos[2] -
- simulation.ice_floes[i].contact_radius < 0.0)
- push!(simulation.ice_floes[i].wall_contacts, [i, 2])
- end
- end
-end
diff --git a/src/datatypes.jl b/src/datatypes.jl
@@ -98,6 +98,5 @@ type Simulation
ice_floes::Array{IceFloeCylindrical, 1}
contact_pairs::Array{Array{Int, 1}, 1}
overlaps::Array{Array{Float64, 1}, 1}
- wall_contacts::Array{Array{Int, 1}, 1}
end
diff --git a/src/interaction.jl b/src/interaction.jl
@@ -1,7 +1,7 @@
## Interaction functions
"""
-Resolve mechanical interaction between all grain pairs and walls.
+Resolve mechanical interaction between all particle pairs.
"""
function interact!(simulation::Simulation)
@@ -12,12 +12,6 @@ function interact!(simulation::Simulation)
interactIceFloes!(simulation, contact_pair[1], contact_pair[2],
overlap_vector)
end
-
- # IceFloe to wall collisions
- while !isempty(simulation.wall_contacts)
- contact_pair = pop!(simulation.wall_contacts)
- interactIceFloeWall!(simulation, contact_pair[1], contact_pair[2])
- end
end
"""
diff --git a/src/simulation.jl b/src/simulation.jl
@@ -11,7 +11,6 @@
ice_floes=Array{IceFloeCylindrical, 1}[],
contact_pairs=Array{Int64, 1}[],
overlaps=Array{Array{Float64, 1}, 1}[],
- wall_contacts=Array{Int64, 1}[]])
Create a simulation object containing all relevant variables such as temporal
parameters, and lists of ice floes and contacts.
@@ -28,8 +27,7 @@ function createSimulation(;id::String="unnamed",
file_number::Int=0,
ice_floes=Array{IceFloeCylindrical, 1}[],
contact_pairs=Array{Int64, 1}[],
- overlaps=Array{Array{Float64, 1}, 1}[],
- wall_contacts=Array{Int64, 1}[])
+ overlaps=Array{Array{Float64, 1}, 1}[])
return Simulation(id,
time_iteration,
@@ -40,8 +38,7 @@ function createSimulation(;id::String="unnamed",
file_number,
ice_floes,
contact_pairs,
- overlaps,
- wall_contacts)
+ overlaps)
end
"""