commit a79f1155bfb16f8da74ac94efe92e7d9eff79fb3
parent 6ea9dc8a5734e221c53212c444ebd90b91eb578b
Author: Anders Damsgaard <andersd@riseup.net>
Date: Sun, 30 Apr 2017 13:53:40 -0400
use ocean grid for ice-floe binning and contact search if it exists
Diffstat:
3 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/contact_search.jl b/src/contact_search.jl
@@ -17,7 +17,7 @@ within the vicinity. When this method is applied, it is assumed that the
* `method::String`: the contact-search method to apply. Valid options are "all
to all" and "ocean grid".
"""
-function findContacts!(simulation::Simulation,
+function findContacts!(simulation::Simulation;
method::String = "all to all")
if method == "all to all"
diff --git a/src/ocean.jl b/src/ocean.jl
@@ -285,6 +285,6 @@ function applyOceanDragToIceFloe!(ice_floe::IceFloeCylindrical,
width = ice_floe.areal_radius*2.
ice_floe.force +=
- rho_w * (.5*c_o_v*width*draft*freeboard + c_o_h*length*width) *
+ rho_o * (.5*c_o_v*width*draft*freeboard + c_o_h*length*width) *
([u, v] - ice_floe.vel)*norm([u, v] - ice_floe.vel)
end
diff --git a/src/simulation.jl b/src/simulation.jl
@@ -110,8 +110,10 @@ function run!(simulation::Simulation;
zeroForcesAndTorques!(simulation)
if typeof(simulation.ocean.input_file) != Bool
sortIceFloesInOceanGrid!(simulation)
+ findContacts!(simulation, method="ocean grid")
+ else
+ findContacts!(simulation, method="all to all")
end
- findContacts!(simulation)
interact!(simulation)
if typeof(simulation.ocean.input_file) != Bool
addOceanDrag!(simulation)