commit b38aa589f2602d2e980a1ccd48f045bb4bad9f62
parent c009367c8961693a0aa0de1e841a2dbcdf93027f
Author: Anders Damsgaard <andersd@riseup.net>
Date: Sat, 13 May 2017 09:21:18 -0400
tweak example with size variance, a more narrow strait, and decreased wall grain size
Diffstat:
1 file changed, 26 insertions(+), 25 deletions(-)
diff --git a/examples/nares_strait.jl b/examples/nares_strait.jl
@@ -1,15 +1,15 @@
#!/usr/bin/env julia
import SeaIce
-sim = SeaIce.createSimulation(id="nares_strait_elast")
-n = [25, 25, 2]
+sim = SeaIce.createSimulation(id="nares_strait")
+n = [10, 10, 2]
#sim = SeaIce.createSimulation(id="nares_strait_coarse_elast")
#n = [6, 6, 2]
# Initialize ocean
Lx = 50.e3
-Lx_constriction = 10e3
+Lx_constriction = 5e3
L = [Lx, Lx*1.5, 1e3]
Ly_constriction = 20e3
sim.ocean = SeaIce.createRegularOceanGrid(n, L, name="poiseuille_flow")
@@ -17,57 +17,58 @@ sim.ocean.v[:, :, 1, 1] = 1e-8*((sim.ocean.xq - Lx/2.).^2 - Lx^2./4.)
# Initialize confining walls, which are ice floes that are fixed in space
r = minimum(L[1:2]/n[1:2])/2.
-r_min = r/2.
+r_min = r/4.
h = 1.
## N-S segments
+r_walls = r_min
for y in linspace((L[2] - Ly_constriction)/2.,
Ly_constriction + (L[2] - Ly_constriction)/2.,
- Int(round(Ly_constriction/(r*2))))
- SeaIce.addIceFloeCylindrical(sim, [(Lx - Lx_constriction)/2., y], r, h,
- fixed=true, verbose=false)
+ Int(round(Ly_constriction/(r_walls*2))))
+ SeaIce.addIceFloeCylindrical(sim, [(Lx - Lx_constriction)/2., y], r_walls,
+ h, fixed=true, verbose=false)
end
for y in linspace((L[2] - Ly_constriction)/2.,
Ly_constriction + (L[2] - Ly_constriction)/2.,
- Int(round(Ly_constriction/(r*2))))
+ Int(round(Ly_constriction/(r_walls*2))))
SeaIce.addIceFloeCylindrical(sim,
[Lx_constriction + (L[1] - Lx_constriction)/2.,
- y], r, h, fixed=true, verbose=false)
+ y], r_walls, h, fixed=true, verbose=false)
end
-dx = 2.*r*sin(atan((Lx - Lx_constriction)/(L[2] - Ly_constriction)))
+dx = 2.*r_walls*sin(atan((Lx - Lx_constriction)/(L[2] - Ly_constriction)))
## NW diagonal
-x = r:dx:((Lx - Lx_constriction)/2.)
-y = linspace(L[2] - r, (L[2] - Ly_constriction)/2. + Ly_constriction + r,
- length(x))
+x = r_walls:dx:((Lx - Lx_constriction)/2.)
+y = linspace(L[2] - r_walls, (L[2] - Ly_constriction)/2. + Ly_constriction +
+ r_walls, length(x))
for i in 1:length(x)
- SeaIce.addIceFloeCylindrical(sim, [x[i], y[i]], r, h, fixed=true,
+ SeaIce.addIceFloeCylindrical(sim, [x[i], y[i]], r_walls, h, fixed=true,
verbose=false)
end
## NE diagonal
-x = (L[1] - r):(-dx):((Lx - Lx_constriction)/2. + Lx_constriction)
-y = linspace(L[2] - r, (L[2] - Ly_constriction)/2. + Ly_constriction + r,
- length(x))
+x = (L[1] - r_walls):(-dx):((Lx - Lx_constriction)/2. + Lx_constriction)
+y = linspace(L[2] - r_walls, (L[2] - Ly_constriction)/2. + Ly_constriction +
+ r_walls, length(x))
for i in 1:length(x)
- SeaIce.addIceFloeCylindrical(sim, [x[i], y[i]], r, h, fixed=true,
+ SeaIce.addIceFloeCylindrical(sim, [x[i], y[i]], r_walls, h, fixed=true,
verbose=false)
end
## SW diagonal
-x = r:dx:((Lx - Lx_constriction)/2.)
-y = linspace(r, (L[2] - Ly_constriction)/2. - r, length(x))
+x = r_walls:dx:((Lx - Lx_constriction)/2.)
+y = linspace(r, (L[2] - Ly_constriction)/2. - r_walls, length(x))
for i in 1:length(x)
- SeaIce.addIceFloeCylindrical(sim, [x[i], y[i]], r, h, fixed=true,
+ SeaIce.addIceFloeCylindrical(sim, [x[i], y[i]], r_walls, h, fixed=true,
verbose=false)
end
## SE diagonal
-x = (L[1] - r):(-dx):((Lx - Lx_constriction)/2. + Lx_constriction)
-y = linspace(r, (L[2] - Ly_constriction)/2. - r, length(x))
+x = (L[1] - r_walls):(-dx):((Lx - Lx_constriction)/2. + Lx_constriction)
+y = linspace(r_walls, (L[2] - Ly_constriction)/2. - r_walls, length(x))
for i in 1:length(x)
- SeaIce.addIceFloeCylindrical(sim, [x[i], y[i]], r, h, fixed=true,
+ SeaIce.addIceFloeCylindrical(sim, [x[i], y[i]], r_walls, h, fixed=true,
verbose=false)
end
@@ -76,7 +77,7 @@ info("added $(n_walls) fixed ice floes as walls")
# Initialize ice floes in wedge north of the constriction
iy = 1
-dy = sqrt((2.*r)^2. - dx^2.)
+dy = sqrt((2.*r_walls)^2. - dx^2.)
spacing_to_boundaries = 4.*r
floe_padding = .5*r
noise_amplitude = floe_padding