commit cb9209a7e78dc01b4d11d7d027b21267ebe740a1
parent ec3623cba0c5bbde68e58e261f5aa165d5dd5418
Author: Anders Damsgaard <andersd@riseup.net>
Date: Tue, 12 Sep 2017 18:12:43 -0400
do not generate `.avi` by default, revert to default camera options
Diffstat:
2 files changed, 24 insertions(+), 17 deletions(-)
diff --git a/examples/logo.jl b/examples/logo.jl
@@ -3,10 +3,10 @@
import SeaIce
const verbose = true
-#const text = "SeaIce.jl"
-const text = "Quality Street"
+const text = "SeaIce.jl"
#const forcing = "down"
-const forcing = "gyres"
+#const forcing = "gyres"
+const forcing = "convergent"
# Font created with `figlet` and the font 'pebbles'. If figlet is not installed
# on your system, use the string below:
@@ -112,6 +112,13 @@ elseif forcing == "down"
sim.ocean.u[:, :, 1, 1] = (Base.Random.rand(nx+1, ny+1) - .5)*.1
sim.ocean.v[:, :, 1, 1] = -5.
+elseif forcing == "convergent"
+ Base.Random.srand(1)
+ sim.ocean.u[:, :, 1, 1] = (Base.Random.rand(nx+1, ny+1) - .5)*.1
+ for j=1:size(sim.ocean.u, 2)
+ sim.ocean.v[:, j, 1, 1] = -(j/ny - .5)*5.
+ end
+
else
error("Forcing not understood")
end
diff --git a/examples/logo.pvpython.py b/examples/logo.pvpython.py
@@ -60,8 +60,8 @@ renderView1.ResetCamera()
#changing interaction mode based on data extents
renderView1.InteractionMode = '2D'
-renderView1.CameraPosition = [30.5, 11.0, 10000.0]
-renderView1.CameraFocalPoint = [30.5, 11.0, 0.0]
+#renderView1.CameraPosition = [30.5, 11.0, 10000.0]
+#renderView1.CameraFocalPoint = [30.5, 11.0, 0.0]
# update the view to ensure updated data information
renderView1.Update()
@@ -159,20 +159,20 @@ renderView1.OrientationAxesVisibility = 0
# current camera placement for renderView1
renderView1.InteractionMode = '2D'
-renderView1.CameraPosition = [30.75, 10.99999962002039, 125.01319337485243]
-renderView1.CameraFocalPoint = [30.75, 10.99999962002039, 0.0]
-renderView1.CameraParallelScale = 20.56227912200389
+#renderView1.CameraPosition = [30.75, 10.99999962002039, 125.01319337485243]
+#renderView1.CameraFocalPoint = [30.75, 10.99999962002039, 0.0]
+#renderView1.CameraParallelScale = 20.56227912200389
# save animation
-SaveAnimation('./logo/logo.avi', renderView1, ImageResolution=[1239, 785],
- FrameRate=10,
- FrameWindow=[0, 49])
+#SaveAnimation('./logo/logo.avi', renderView1, ImageResolution=[1239, 785],
+# FrameRate=10,
+# FrameWindow=[0, 49])
# current camera placement for renderView1
renderView1.InteractionMode = '2D'
-renderView1.CameraPosition = [30.75, 10.99999962002039, 125.01319337485243]
-renderView1.CameraFocalPoint = [30.75, 10.99999962002039, 0.0]
-renderView1.CameraParallelScale = 20.56227912200389
+#renderView1.CameraPosition = [30.75, 10.99999962002039, 125.01319337485243]
+#renderView1.CameraFocalPoint = [30.75, 10.99999962002039, 0.0]
+#renderView1.CameraParallelScale = 20.56227912200389
# save animation
SaveAnimation('./logo/logo.png', renderView1, ImageResolution=[1239, 785],
@@ -183,9 +183,9 @@ SaveAnimation('./logo/logo.png', renderView1, ImageResolution=[1239, 785],
# current camera placement for renderView1
renderView1.InteractionMode = '2D'
-renderView1.CameraPosition = [30.75, 10.99999962002039, 125.01319337485243]
-renderView1.CameraFocalPoint = [30.75, 10.99999962002039, 0.0]
-renderView1.CameraParallelScale = 20.56227912200389
+#renderView1.CameraPosition = [30.75, 10.99999962002039, 125.01319337485243]
+#renderView1.CameraFocalPoint = [30.75, 10.99999962002039, 0.0]
+#renderView1.CameraParallelScale = 20.56227912200389
#### uncomment the following to render all views
# RenderAllViews()